From next week, you can check Fortnite on the Xbox One with the mouse and the keyboard. Microsoft announced this as part of the Fan Fest X018 in Mexico. The Fortnite shooter is one of the most popular video games ever. It's next to the co-op warframe shooter one of the two titles that can work from next week on the Xbox with the mouse and the keyboard.
According to Microsoft, the November bombing crew, Deep Rock Galactic, Strange Brigade, Vermintide 2, War Thunder and X-Morph Defense are all together. Later followed the Children of Morta, DayZ, Master Minion, Moonlighter, Vigor, Warface and Wargroove. From next week, however, all developers need to have the opportunity to adapt their game to a mouse and a keyboard.
This step is completely optional, Microsoft announced in September. Microsoft gives developers the ability to include mouse and keyboard support in their game as an alternative to the gamepad – not as a replacement. Ultimately, therefore, the decision lies with the developers.
Basically, the mouse and keyboard already work on Xbox. At the operating system level, users can import and send messages using a keyboard. Using adapters that translate keyboard input into virtual gaming inputs, you can now control games with your mouse and keyboard. However, this method does not work perfectly.
The mouse and keyboard are often superior to the gamepad
For years, Microsoft has promised full support for the mouse and keyboard on Xbox – now the company is finally implementing this step in practice. Mouse and keyboard are more expensive than game controls in many games, especially shooters. In competitive online shooters, the players of the mouse have a significant advantage.
In other types, including sports and racing games, the game pad is often in front of the pack thanks to its exhausted cane and easy-to-use buttons and scandals. Also, since the gamepad is easier to use on the sofa, it will continue to be the standard input method on the Xbox.
To solve this problem, players can be sent to separate servers by using the mouse, but separating the base of the player. How it will be addressed in the future on Xbox, lies with the respective developers.
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