At BlizzCon 2018 last week, Blizzard announced that his Overwatch sniper gets Ashe, a new character that can be played or a hero known. Ashe is the 29th addition of Overwatch's expersive roster.
With Overwatch being over two years old, her heroes are a big part of the joint debate. Some may be very effective, while others are considered not very useful. Both tend to destroy the game experience based on the controls and balances of a hero's capabilities that can be tackled by others.
But with 29 heroes and count, Blizzard sometimes returned to the table and rehearsed some heroes from the ground to ensure they remain effective without the players feeling unbeatable. We've seen it with popular heroes like Symmetra and Mercy with varying degrees of success. The Gadgets 360 talked to Chacko Sonny, Production Manager at Overwatch to find out what is hiding the heroes of the game.
Initially, we had to ask how the Overwatch team decides which heroes to add to the game.
"Some people believed that Brigitte was an answer [counter] high-mobility characters, and that's sure to happen, "Sonny tells us of a past addition to the Overwatch list before saying that the balance of the games was not the main reason to bring Ashe to Overwatch." In this case with Ashe, with a cinematic design that we all love. We thought the kit, skills and weapon really copied with us so much that there was not much talk about what to do, it was very clear that Bob [her robot sidekick] was something we wanted in the game. "
Explaining further, Sonny says the Overwatch team has a variety of potential heroes to choose from to uncover and add to the game. Though the thinking behind them is not the same.
"There are five or six different original heroes working at any time," he says. "Some are driven by ideas like" this would be an excellent addition to this class "and sometimes driven by a cool sketch that we want to turn into [a hero]. I do not want to present an image from which everything comes in the same way. Inspiration comes from many different places and there is a lot of debate at that time, which counts who is the next hero and what is right for the game at that moment. "
In this note, we asked if there was a certain number of Overwatch cash. The game began with 21 heroes and has added eight more since Sonny claims the studio is driven by which heroes they add to the gameplay and not by their number available to a player.
"They have presented all the news and changed the way they play the game," he says. "There have been some instances where we tweak some things after release, but we think there is a fertile ground to introduce some new hero designs. I certainly know with some of the originals I have recently played, I'm very excited about what's coming."
And while Sonny could not tell us who the new heroes were in his work, he revealed that the Overwatch team uses community feedback and user data to make critical changes to Overwatch, such as the renewal of one of the most effective heroes in the game , despite the data suggesting that nothing needs to be done.
"I think the best example was before rebuilding Symmetra," he remembers. "This was one of the statistics Geoff Goodman [Overwatch Lead Designer] is always that Symmetra was one of the highest profitable characters out there, so if you just look at the data you think nothing should happen to her, it should be fine. "
However, the data is only a piece of the puzzle. The player's feedback suggested that Symmetra was not such a versatile hero for a higher skill game or had great utility outside of a particular area of a match.
"It's a combination of data we see, watch trends, understand how players use specific characters and what's happening with them, and their comments," says Sonny.
It's not just feedback from the fan. In fact the Overwatch team depends on various feedback sources to repeat and improve the game.
"We do our own internal trials twice a day, the whole group," she reveals. "We also have an internal QA team, a QA team that sits with us and another that has its own space, and there is so much that we get from places like Reddit to get feedback from the community about what works and what does not. the balancing of the game is something that happens constantly and sometimes it can be very different from the data. "
That being said, we wondered why it took so much time to change some changes to the hero if Overwatch has access to a wealth of information. The answer, it turns out, lies in the ever-increasing list.
"The game has 29 heroes and so the mutations and complexity associated with switching to one of them require a lot of repetition around testing and understanding the impact that a change in the game may have," he says. "It would not be enough for us to make a change and put it immediately in the building and push it without knowing what it does for the rest of the community."
When a change is ready for public consumption, it is placed in the public field of play testing (PTR) for initial feedback before it develops to everyone. Sonny explains that this is necessary to ensure that the changes in the game do not have a negative effect.
"We are always trying to push forward our changes early in the PTR," he says. "By the time we get to the PTR, we've done a ton of testing on our own to make sure it's not going to do strange things. There are times when we've pushed it public, from where we got different feedback from the public over what the team has experienced. It's just a matter of what exactly is involved in ensuring that change is not catastrophic. "
The conversation moves to Overwatch's game modes. At its core, the game remains six to six competitive experiences, although developers have experimented with PvE for special events based on specific stories, such as Uprising and Retribution. Expect the trend to continue because of how popular it is with the players of the game, as well as "really interesting design challenges" for the Overwatch team.
"We are very pleased with the response to the PvE events, some of our highest commitments are for events like Uprising and Retribution," he says. "We have a clear sense not only from our fans but from those of our team that PvE has a long leg, it's too deep and it's a different kind of design experience." "We spend so much time thinking about what the six are versus the experience and how these characters bounce each other. With PvE we wonder about where the enemies are going from, how the fall ships come in. All of this is really interesting design challenges ".
Regarding Overwatch's challenges, we wondered what would happen if Bob, the new hero Ashe's robot, had to be introduced into the game as the hero himself. In the game, Bob They are Ashe's absolute capacity – when called, is ripping opponents with a gun from his hands. In fact, Bob can be cured and tortured by others and is still treated as an actor when challenging or recording goals in Overwatch's game modes. If Bob had to be added to a game as a playable character, would it change Ashe's final ability?
Sonny did not confirm or refused to add Bob to the Overwatch list, clearly stating that "Bob is now his final".
After being pressed further, he left us this. "In your hypothetical scenario he would probably have to."
Revelation: Blizzard funded flights and the correspondent hotel for the BlizzCon 2018.
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